Quote:
Originally Posted by Weekapaug
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Not singling Phil out as I'm sure he is an excellent rogue, but herein lies the problem, and the problem has nothing to do with Warriors as a class. And this is coming from a "professional" rogue main of 5 years from PoP era thru about TBS (75 w/ approx 1k AA) who was previously a SK main during Kunark thru sometime in Luclin:
All of these DPS classes, Bards, slowing classes, etc. want to be able to push assist (or whatever their role calls for in a group) and go at it full sail from the moment the mob enters the room till the end, not have to wait to be called to assist, and not have to think about how to help with aggro control, because that would apparently be too much work for them. Basicly they get to be impatient and lazy with hybrid tanks, and don't with warriors, so somehow that makes warriors inferior tanks. And that is just wrong, despite apparent popular opinion here.
Aggro control is a GROUP EFFORT. AGGRO CONTROL IS A GROUP EFFORT. Repeat this to yourself a few times, because you will need to repeat it to people in your groups a lot. Read what Phil wrote above.....That he has to "slow his DPS" with warriors to maintain aggro control. And? I really don't see what the problem is. Healing classes have to judiciously decide when to apply heals for best aggro control and mana efficiency, don't they? Well, so do DPS classes. Better get used to it, because you will have to do this later, especially if you plan to raid. EverQuest is a game built around class interdependence, so I really don't see what the problem is with people having to actually think about what they are doing in a group. Somehow the playerbase of P99 has managed to get the impression that pulling aggro, when you are not the tank, is the tank's problem when in reality it is usually a problem of YOURS, not the tank's, if everyone is playing their class even remotely responsibly. Rogues get evade. Monks get FD. All dps classes can wait a round or two for aggro to be established before throwing the kitchen sink. It's really NOT that hard to work together in this game to make things work properly. It might be EASIER and faster to cut corners now, but that has nothing to do with warriors in the grand scheme of things.
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I didn't read all of this, but I think my original point still stands. I have to slow dps when I'm grouped with a warrior, but when I'm with an SK or paladin I just go all out. It's not a matter of me being impatient or lazy, it's a matter of me being able to do the most dps possible because the more I do the better off our group is. My sole job in a group is to do as much damage as possible without tanking. Part of me being able to accomplish this relies on the potency of our group's tank and not solely on how I time my dps/evade functions. Any given class can tank if given enough time to hold agro...what makes a good tank is needing as little amount of time possible on the mob to build that agro.
People pointed out that a lot of warriors perhaps don't gear themselves properly and this could be a big part of the problem. However, if warriors have to gimp their damage by stacking dex just to be able to hold agro, then doesn't this still make paladins and sks better tanks by being able to do more damage as well as hold agro?
Again this is only what I've found through the grouping stages of THIS game. Maybe warriors are better tanks for raid mobs? I don't know, I'm only level 39. Maybe they're better tanks in Kunark? I'm just talking about what I've experienced so far.
Also, thanks Tseng!!
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