Quote:
Originally Posted by Rogean
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This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).
Here is what nilbog and I are currently planning/designing/brainstorming:
We will be cutting the variance in half on the existing raid spawns.
We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.
We will be implementing a simulated patch day respawn. Here is how it will work.
The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.
A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.
These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.
Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
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A few things:
Firstly, the repops on Live would reset the timers, so I believe they should do so here. Otherwise it seems like this just leads to twice as many mobs spawning which isn't quite classic (there should be more than normal, sure, but not twice a week).
Secondly, I think the variance should always be +/-12 hours. The reasoning is this: a 24 hour window makes any time that the mob could spawn equiprobable, so that players from all time zones can benefit. Any window that is some other multiple of 24 hours long just requires a bigger time investment, while making the mobs no more accessible to euros/aussies/etc.
Thirdly, the simultaneous repops should be announced some time in advance, as all patches on Live were. How long in advance, I don't know. Any more than an hour seems like a bit much.
Fourthly I think there should be a chance (albeit very small) of simultaneous repops happening in the mornings, perhaps on weekends when more people can be online, because of the arguments mentioned by the poster before me. (edit) this is the least important though since varianced spawns can still happen at those times.
Apart from that I think these changes sound great, thanks Rogean/Nilbog