Quote:
Originally Posted by Ele
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You are leaving out the damage bonus which is applied each time a fist hit goes off, and the fists will swing more than 3 times versus 2 swings of AC (16.625/10.64). The more swings also means more double attacks, which means more damage bonus. Fist also equals more melee push.
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Except that damage bonus also scales with weapon delay, does it not? Double attack has nothing to do with anything. Yes, you swing more times with a lower delay weapon, but double attack does not increase this ratio at all. Do all weapon types push the same? I seem to recall blunt weapons pushing more than others, but this may have been an urban legend.