Thread: Game Mechanics: Trakanon aggro radius
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Old 10-15-2012, 11:46 AM
Nizzarr Nizzarr is offline
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Join Date: Oct 2009
Posts: 1,644
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Here's what needs to be fixed:

Trakanon:

Aggro radius needs to be 3-4 times what it is right now. Pretty much when hes in the back of his lair and protector is in front, thats the only safe spot you can pull protector -- if you can set it that the aggro radius is just behind that spot then you got it right.

Trakanon should corpse camp for 20 minute after being aggroed AKA doesnt roam back to spawn point for 20 minute.

Trakanon is a necromancer, cast all the kunark necromancer spells, have a chance to run under 20%, gates back to spawn point if far away from it(he does that while running if he gets out of his "non gating radius"). He also shouldn't enrage.

Trakanon's ability, "Trakanon's touch" goes tru all divine aura spells.


Again, /sad times no one researched this before. We're two years into kunark.
Last edited by Nizzarr; 10-15-2012 at 11:49 AM..
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