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Old 06-09-2010, 02:21 PM
Shaun421 Shaun421 is offline
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Join Date: Dec 2009
Location: Reseda, CA
Posts: 139
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I use Roleplay to keep the game as classic (see: irritating) as possible. The impression I am getting from the people saying anon/roleplay is a waste of time is that they would like the instant gratification of knowing where everyone is at all times so they may make a decision that would be the most time-efficient for them. Sounds logical and hard to argue when looked at from just that one side.

But that's not what the game is about. For me, and pardon me for speaking for anyone else, but I would imagine a lot of others are on this server because the MMOs today are all about instant gratification and as little challenge and uncomfort as possible. For the sake of example (though I may be wrong since I don't play the game) I hear that in WoW you can "queue" up for any instance from where ever you are and automatically be teleported to that instance, and then returned to where you were upon completion.

What anon/roleplay does, and what the OP and others are complaining about, is the very opposite of what WoW is. If you want to fight in a zone, you have to run there and compete with potentially everyone else on the server. You aren't instantly teleported to your desired location and returned to the bank when you're done. You aren't garunteed that the mobs you want/need to kill are available.

Welcome to Everquest.

It baffles me how anyone who chooses to play on a server that is (mostly) classic Everquest feels the need to complain about... classic Everquest. For me, the annoying things are just as, if not more, fun as the convinient things, because that is what classic Everquest is.

To sum it up:

I /roleplay because I like it, so go fuck yourself.
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