I am an admitted tradeskill junkie and one of the improvements I would like to see is a more intelligent tradeskill system. SoD's tradeskills are an example of one such system.
It makes little sense that the player character's cities, even as new as they are, are only capable of producing the most basic equipment while some orcs in a cave are capable of producing far superior equipment. The best equipment should require raiding and tradeskills (that sword has been neglected for thousands of years, it's not going to be very good until a smith touches it up.) Luclin started some of this and it's one of the parts of Luclin that I liked (minus the bazaar and the "story" of the vah shir city being blown to the moon.)
One of the major problems with so many expansions on Live is that old world cities became ghettos and ghost towns - only to be used for a few minutes while leveling a new character. Major cities should remain central to the game! This is something that Blizzard has managed to do mostly right with WoW (despite the numerous other flaws of that game).
There are very few quests in EverQuest. The game, as released, has a very unfinished feel and it should really be called EverGrind. There needs to be way more quests and old ones should be deprecated in favor of new ones. Canloe Nusback is going to get tired of that tower of Crushbone Belts and Shoulderpads taking up that corner space and want something else from Crushbone. There should be quests for all levels in all cities and should award decent but basic (i.e. mostly non-magical or minor magical, like a +1 longsword in D&D) gear. Implementing new quests inside cities helps keeps players in those cities and for them to be hubs of player activity.
Just my two cents worth...
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