Quote:
Originally Posted by Critical
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It happens when the mob is not moving, and yes I think it's a Z axis issue because I noticed this while pulling mobs on Seafury island.
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If you're quadding, that would explain it. I never played a quadding class on Live so I cant say if it correct or not, but for quadding nukes the server will report out of range due to Z axis even though the client allows you to "cast".