grats tecmos! few tips...
in HS, if you die in the 'right' places, you can use the lower tunnels to get your corpse. what I mean is, if u die on the safe ramp in HS north, just take the lower tunnel to under the carpet trap near there and you can drag your corpse. can come in really handy if no key mobs are up or if you die in west/south.
as far as your 'lucky' non-agro goes, agro works on server ticks, just like everything else. you can look at mana/hp regen to try and time it right. you can use this to get past certain mobs where you only have to be inside their agro radius for a short period of time. the more you practice it, the better you'll get at it
had a fun little solo of my own today, killing Nezekezena in burning woods. Just a named lvl 51 wizard wurm. With buffs/resist gear i resisted all of his nukes, and Slixen Klex (50 war) made for a great pet. after trying to snare Nezekezena twice and failing, i gave up. the fun started when a light blue con wurm agro'd me. i was glad that he was rootable. the real fun didn't start til Nezekezena was at 2% though. I saw him starting to cast gate, but I think he got interutped. Then charm breaks, he summons me once to throw me off, then gates while i'm recharming. of course he was then at 27% hp (gotta love gate-heals), so I couldn't just nuke him down. i was fighting him around 0, -1000, and was now near -500, -3000 and my pet was snared. I quickly started to track Slixen and just auto-ran in his dirrectly. Nezekezena was slowly following me, trying to cast once in a while, and summoning me regularly before letting me get too far away. eventually I got my pet back on Nezekezena and he finished off the wurm. this time Nezekezena was nice enough to run and let me nuke him for good measure. sadly, he didn't have his pretty wurm scale coat this time. easy fight, but the whole gate/summon thing made it interesting enough to write out
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