I have indeed heard of people being banned from Live for deiberately, repeatedly causing trains on PvE servers; it's griefing, pure and simple. As stated before, the implementation of the rules may have varied from server to server (and indeed from GM to GM) but the rules themselves did not. From the EverQuest Rules of Conduct 1.1 - Play Nice Policies:
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5. You may not harass others.
Harassment is defined as specifically targeting another player or group of players to harm or inconvenience them. As harassment can take many forms, the EQCSR involved will make a determination as to whether or not a "reasonable person" would feel harassed and act accordingly.
6. You may not disrupt the normal playability of a zone or area.
Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::
...
o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).
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From Gordon Wrinn via
loreseekers.com
Quote:
EverQuest is a Multiplayer game, and as such, people have to interact with other people. The focus of these rules will be to form some guidelines for these interactions, and provide the GMs and Guides a course of action in the event that some people purposely attempt to reduce the amount of fun that another person can have.
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I think that the rules ... will result in more short-term intervention by the GM/Guide staff, but will empower people to solve their own problems in the long run.
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The above was a message delivered to the community regarding killstealking and camps in particular, but I think the message applies to all instances where someone is being a jerk.
Further to this, I wouldn't mind seeing this particular part of the EQ Play nice policy brought over to p1999:
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Spawns in the game can no longer be claimed or controlled by a single player or group. Wether it is a single or multiple spawn, for an item or for XP, low or high level, all groups wishing to camp a spawn must
work out some type of rotation or means to share the spawn.
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