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Old 06-13-2010, 12:18 PM
oldhead oldhead is offline
Fire Giant


Join Date: Mar 2010
Location: USA
Posts: 833
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Im not in a raid yet so I dont have a 1st person view but I hear a lot about this and am interested because it will eventually concern me.

One comment id like to make is that... there isnt much raid content in the 1st expansion.
This would be why two guilds have it locked down. Im surprised it isnt one guild locking down all raid mobs.

Once kunark comes out it will make it harder to lock down all mobs. Also once they have all the loot they will want to move on. It just takes time for the top raid guilds to get their fill of loot and move on to the bigger harder challenges.


That being said.. instead of a rotation which I agree is pretty lame (we had one on our server that was community enforced) make that a guild is not allowed to kill a raid encounter more than twice in a row or something like that.

my servers community enforced raid rotation on classic EQ did work well. During kunark there were two top raiding guilds. They fought and KS'ed, and trained each other. GM's banned but did not get involved. A lot of hate. Kinda where this server is headed.

A third guild came up and got involved... it just got ridiculous at that point. I think the third guild opened their eyes that the hate wouldnt solve the problem. mob rushing wouldnt solve the problem,. Thats when they began the rotation.

To resolve it the three guilds they hashed it out and came up with an gauntlet you had to pass before being allowed into the rotation. You had to kill three mobs in a row on the first attempt. Think it was Nag vox... and someone else. You contact them they let your guild know when the spawns are up for your attempts.

I remember all of this because it was three guilds on the rotation for the longest time. My guild was the 4th member. Shortly after that there was a 5th and by velious there was a 6th.

It would have been chaos and hate on that sever without that player made rotation. some helpful chap kept a scheduled online where you could keep track of who killed what and when it was your guilds turn.

Only major problem there ever was, was when some dipshit guild felt they didnt have to be in the rotation as it was player enforced. With the six top guilds on the server and the majority of the server behind this they would always either conform or break under the pressure.
Last edited by oldhead; 06-13-2010 at 12:24 PM..