Low Health Aggro
This just happened and by my memory defies all aggro-logic in EQ:
Player A pulls a kos, social mob. Another one of the same kind adds on him. Player B pulls off the add. We now have Player A with Mob A, and Player B with Mob B. They each fight seperately (but nearby each other).
Player B gets extremely low on health (~10%) and Mob A completely ignores Player A and charges Player B until death (despite Player B having 0 damage on Mob A).
This shouldn't happen.
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