Quote:
Originally Posted by Vladesch
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Druid enchanter can do this better. Druid has plenty of healing for the pet especially with mind buff, plus you have snare, sow and ports.
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Druid and Enchanter are plenty powerful but druid is probably the least desirable partner for a chanter of the three (shaman/cleric/druid). Complete heal is pretty ridiculous on charmed mobs -- you basically have an entire group of functionality in 2 people, the pet tanks and does massive dps with an incredibly deep HP pool, chanter can slow/cc/stun and pull very well, haste pet, clarity, etc. Cleric gives you the CH and
massive HP buffs and quick heals needed to survive charm breaks (plus occasional rezzes). You do also have the core of a great group as chanter/cleric but said group is entirely unnecessary to level up if you guys just want to duo. Shaman chanter is also amazing but others have discussed why.
As to druid / chanter it has some advantages and is undoubtedly powerful. Druid snare on pet makes it much easier to avoid damage on breaks (a big positive). Ports on tap are certainly convenient (but I'd rather have rez). Sow is a non issue once you get jboots but very nice before that. Druids can also charm animals which can be a very powerful combination in certain zones, and druid roots are amazing which can really help when things go south. The downside is druid heals are entirely inadequate for healing pets (superior heal barely moves my pets health bar, a big minus) and they can't slow to make up for it, druid HP buffs are fairly limited, druid dps is almost irrelevant in comparison to a pet, etc. Bottom line besides ports and snare (and maybe animal charming) they may as well be a shaman without the shamans most powerful abilities.
As to the original poster -- the cleric/chanter or necro/mage really don't need gear to excel. The chanter just needs +cha gear for charming / lulling etc and for the most part it is fairly inexpensive, certainly something a new player to the server could gear themselves with while leveling up. At least personally I'd be reticent to re-level the character I played on live -- half the fun of EQ is mastering a new class. A mage and a necro are gonna be a fun duo -- probably more balanced in terms of the fun for each player. The cleric in a cleric / chanter duo might find things a little boring (the chanter will be doing much of the work), but for a shaman / chanter duo this wouldn't be the case as the shamans also going to have to be pretty active to excel.
Finally, keep in mind thanks to a chanters CC and pulling abilities a chanter/(any healer) duo will basically be able to go anywhere and do anything.
-Propo Fol