Quote:
Originally Posted by DarkNess
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hey guys [You must be logged in to view images. Log in or Register.]
Plan on rolling a druid on here,dispite the possibility of the hundreds of others that might be on the server xD
I'm curious how to go about with spell money. Is there a good write up somewhere or on the wiki? (I have a feeling I might of missed something)
Also,how are they for grouping and whats the closest thing I should get for starting gear?
Name is Andrana
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Spell money is only an issue until you're in your late teens or so - at that point, you easily make more money from loot than you need to spend on spells. Before that, you can get extra money by selling bone chips (5-10pp a stack) to necros, high quality bear pelts (10-20pp each) to tailors, and spiderling silk (don't remember exact going rate, probably around 10pp/stack) to tailors. Also, focus on hunting humanoid and undead mobs since they will drop weapons and armor that you can sell to merchants. Additionally, you can sell Crushbone belts and pads for 1pp each and 2pp each respectively to players who turn them in for EXP.
Druids are pretty 'meh' grouping. You'll find groups but you won't be the first choice. Usually you'll be on backup heals (or main heals if the group can't find a cleric), buffs, and snares/roots.
In terms of soloing, learn to charm at level 14 (I recommend East Karana) and never look back. It's by far the fastest way of EXPing a druid and there is discussion on charm strategy in this forum.
In terms of gear, it depends on your price range. A good cheap item to get is a springwood club - an OK weapon early on can definitely help you out before you move on to only doing spell damage. If you plan on quad-kiting you'll want to get your WIS to around 200, but charming is better EXP so I wouldn't necessarily worry about that. Druids are not super gear-dependent and you can generally just afford to get gear as you level (spending extra money in EC).