Quote:
Originally Posted by Coriolis
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Thanks for the replies, much appreciated. That being said I did read multiple guides (read: 2 :P) but neither mentioned this in any direct form. The mez-blur solves what I was wondering about mostly, I had forgotten that, and I imagine in the guides I read (which were from EQ, not P99 where the memblur chance on mez was significantly smaller I assume) didn't feel it was worth putting in directly.
That being said, I typically just mop up both mobs after getting them low and breaking charm, however given this approach to regen the pet perhaps I'll hold on to it a bit longer, even with the penalty you get for solo pet kills (which is rather noticeable) it would be much simpler than worrying about mopping up two mobs after each fight.
I suppose that brings me to a second question... I've noticed what appears to be diminishing returns on charming the same mob repeatedly, is this simply a figment of my imagination? And if not, does the memblur wipe remove this problem?
Thanks again, even you snarky ones :P
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Figment of your imagination - I've certainly felt this way too! For charms the median duration is substantially lower than the mean -- i.e, charms tend to break early and often, but the longer any given charm lasts, the more likely it is to keep lasting. The streaky nature of charming (where duration is weighted to early breaks) can make it feel like a mob that has been a good pet all night suddenly becomes more resistant. Another thing to check is make sure your CHA buff hasn't fallen off -- in a long night of grinding all those buff icons start to look the same. For more info on charisma and charm durations see this thread:
http://www.project1999.org/forums/sh...ad.php?t=86390
Some mobs seem more magic resistant than others for a given level, but generally the best way to tell if a pet is "appropriate" is to look at its max hit. I have a dedicated window setup just for my pets hits. At any given level you're going to get a lot of experience with what mobs ended up being reliable pets and which aren't and eventually you can just look at the pet's max hit and immediately tell if it's going to give you trouble. This isn't an absolute as some mobs appear to have better innate resists, and some mobs appear not to follow the normal max hit/level formula, but these will be the (fairly rare) exception to the norm.
Finally, as to the pet exp penalty when soloing, exp will certainly be faster doing the get both low eat pet, eat other mob style of charm, but it is more work. The memblur to heal thing really comes in handy when you're grouped (and there is no pet exp penalty) -- you find that perfect pet, get it equipped, and just let it heal itself to full every now and then. Or bring along your favorite cleric and let them CH it!
-Propo Fol