I liked a lot of what you said (especially before you got to the suggestions), but I also like this:
Quote:
Originally Posted by Itap
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Determining what or whats not fun is subjective. People loved EverQuest for many reasons, not just the reasons you listed.
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Some of your complaints are more valid than others. Yes, PLing can shut down a zone and prevent regular groups from EXPing there, and that's sad. But if someone is being PLed and it isn't to the detriment of others, or if they twink themselves using their main, think about this person's play history - how did they get the money for the gear, or for the PL? They started from scratch and slowly worked their way up just like everyone else (unless of course a friend helped them out in a huge way).
The grind from 1 to 60 starting with nothing is an adventure, but it is a very long adventure and a lot of people don't want to repeat it with every other character they play, so they choose to speed it up with twinking or PLing. Twinking a character and leveling that character is fun in a completely different way than leveling a character from nothing, and offers a different (and still challenging, since you are taking on harder targets) experience that's enjoyable in its own way - you're thinking about some very interesting questions regarding what gear to put on the new character and why, where to get that gear, how to spend the money you have effectively, et cetera; and then you get to play this character, a superman of your own design, and take down more difficult mobs and camps than you could otherwise. And unlike PLing, twinking your character helps the people around you, assuming you're not a snob about who you group with. No, it doesn't necessarily make sense from the roleplaying perspective, but few people play EQ as serious roleplayers, though they might enjoy the sense of accomplishment that comes with the challenge and arduousness of the game, and they might enjoy the large world and atmosphere.