Quote:
Originally Posted by nilbog
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You misunderstand. I said "we do not care wtf you do" as long as we do not have to hear about it. I *personally* agree with a first to engage type ruleset. The current setup and operation of things do not allow for this. We want to make EQ, not mitigate your raids. You could all mutually agree to settle your disputes with PVP for all we care. You could impose a first to engage scenario on each other based on your own logs. The issue is whether or not it is brought to us. When you summon a guide or GM, expect results based on our server rules.
With 6ish raid targets and your huge guilds, I assume some degree of camping would still be happening. It amazes me that there are so few guilds for so many people. You could create competition with yourselves if you made new guilds.
We need a solution that makes sense. *GM-enforced* rotations make no sense to me. Player-made ones do, if that's what you want. GMs should be used for extraordinary circumstances but are presently being called for petty disputes over who gets what pixels.
Is there not a poet amongst you? Designate an ambassador and talk to your rival guild.
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I think Nilbog and I are on the same page, but with a little deviation. I do think that having a rotation can, and most certainly will, decrease GM intervention drastically. Though I think with all the hate-spewing and some of the attitudes at high end raiding, a player-made and enforced rotation would see petty petitions and disputes at a higher rate than a GM enforced and GM/Player constructed agreement to a rotation, particularly when guild A feels it isn't being treated fairly by guild B. Guild A decides not to abide by player-made rules. Then neither does guild B, and you're essentially back to FFA and all the chaos that it may bring. A GM stamp of approval backed by a shiny hammer would prevent that.
12 hour variance allows for a 1 hour engagement on a mob (inny/CT/dragons), -- and perhaps the same on draco/maestro -- allows for mobilization techniques, lesser levels of camping, and active clearing.