Thread: p99 ZEMs
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Old 12-30-2012, 08:56 PM
Hollywood Hollywood is offline
Sarnak


Join Date: Jun 2012
Posts: 351
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I don't think whether they are accurate or not has much bearing. There are like 10 zones in this game to level in and that is pretty much it if you want to group and level fast.

CB, Befallen, Unrest, MM, HHK, Upper Lower Guk, CoM, KC, Seb. They are where the action is for a reason.
Whether they are accurate does have a bearing; obviously because bad information is bad information and the list you gave is popular less due to experience measurements and more to do with convenience - whether by travel patterns, corpse run difficulty, named mob and loot, population etc. etc.

I believe most people get your general point, it just lacks any visibility on the details and gives the impression (since it is in response to a ZEM query), that these are THE zones to fulfill that purpose.

Crushbone is great, IF you're on that side of the world, same could be said for Blackburrow IF you're on that side of the continent.
HHK goblins are mediocre, HHK guards can be a nice solo experience - due to both experience gain and lack of population/contesting.
Upper Guk - great bonus
Lower Guk - decent dead size bonus, light side not that great.
City of Mist - has it's limitations in terms of experience bonus. It's more down to convenience with it's zone layout and bind options.
Karnors is supremely over rated and certainly not favored by any bonus in it's natural form.
Sebilis is all about loot - at least for most people. Good experience to be had, won't say the modifier is exceptional.

These following are not alternatives, just alternatives to yours :

Permafrost has got to be one of the best examples. It's alleged live rating was 'standard dungeon' bonus, similar to Hole. Yet a trio of people from 50-57 will see noticeable experience gain doing bear trap area mobs, that rival Kedge Keep mermaids - particularly even more to the point because they can all be single pulled, have low MR, do not cast and respawn at a fair speed.

Hole has no great modifier, however the right group(s) with the right knowledge can turn it into something very manageable and get high experience turn around.

Kedge Keep is a hidden gem, and one that's used by those with the knowledge of how to.

Nagafen's lair should be a no brainer, was packed before Kunark released and for good reason. It's also easily accessible.

Chardok, Charasis, Kaesora, Dalnir, Droga, Nurga, CazicThule, Splitpaw etc.etc. all great places, all worth the challenge and the reward.
As Dave said though unfortunately, with the broken aspects on this server (hit boxes, casting los, messed up mob flee etc,.) they turn into a deathtrap... and that may be the number one reason such zones are less populated.

Furthering, outdoor zones can have their benefits as well for what I hope are obvious reasons and when you stack up hour on hour experience gain, it might come out more depending on how well you do.
Sarnak Fort in Omen and Giants in Frontier Mountains are some common examples.


To answer your question : 30+ in Unrest is primarily the basement, and with a good group you run out of mobs to slay before respawns, not very efficient.
You'd be better off at CE in Mistmoore as an example.
Last edited by Hollywood; 12-30-2012 at 09:11 PM..