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Originally Posted by Wrei
2. First to engage rule 15min, exactly like Dumesh outlined with a small adjustment here and there for specific bosses that requires planar clears.
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You don't need adjustments for that. If a guild can aggro the boss and complete the kill without all the trash being pulled, bully for them. The 15 min starts from the time the boss is aggro'd. It doesn't matter what happens to the trash before or after that time as long as no one is training each other.
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Originally Posted by Wrei
3. Increase Time variance even more to + or - 7 ~ 10 days. Add in a flat 8 hours before variance starts on time of the death of the boss (Emil's idea). To further discourage camping even with these rules.
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I think this would be a big mistake. The variance only needs to be enough to ensure that the bosses sometimes spawn during Euro and Aussie prime times. The larger the variance, the lower the value of the knowledge of the mobs last time of death and the higher the incentive to keep trackers and / or small crews camping. Also, please notice that in my post I am advocating only a positive element to the variance... never shorter than the base spawn time, only up to 12 hours beyond the base. This keeps the window relatively small, but still has the effect of rotating the spawn around the clock.
I'd also be in favor of random 0-12 hour or 0-24 hour patch day spawns, but only on patch days. I'm not sure how the code would be written, but basically I am saying, only restart the timers if the server is brought down intentionally for a patch that is posted on the boards. This would make sure there is no incentive by players to find a way to crash the zone or the server to get more spawns.