Quote:
Originally Posted by astarothel
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If I had to choose something for rotations, it would definitely be more a type of suicide kings, rather than just /random. Why? Because random fucks some people while others have a horseshoe permanently entrenched up their ass.
Using something like suicide kings would let guilds choose to pass on the mob or take the suicide.
Raid Rotation Suicide Kings
/random for initial guild placement on the suicide list. Let's say it ends up something like this
1. DA
2. Divinity
3. IB
4. Remedy
Guilds are individually responsible for their own tracking and mob intel.
"No one told us it was up" is not an excuse.
Let's say IB, Divinity, and DA all have trackers in SolB, or intel on a Naggy pop. DA as first on the list has 5 minutes to decide if they will mobilize for Naggy, or pass.
If they mobilize, they have an hour to kill the target (if something has trash like a full zone pop in a plane this might have to be longer, also I'd include attempts that start before the end of that hour to wrap up). Choosing to mobilize for that target will drop them one spot beneath the lowest of the three that were present/aware of the spawn -- they have suicided to the bottom of those people on the list.
If the first guild passes it goes to the next guild down the list who has 5 minutes to decide if they will suicide, and so on.
If it gets to the bottom, obviously the guild at the bottom of those involved can take the raid target and they have nowhere to go. I seriously doubt that it makes it that far down the list though with so few targets in classic.
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Do I like rotations? No, I think they're pants on head retarded. If I am going to see one implemented though I would want to see one that emphasized tracking and intel rather than OMG OUR TURN EVEN THO WE DIDN'T KNOW IT WAS UP.
Addendum: mobilization is important. If you can't get that shit down in an hour, or you opt to take the raid target but can't get enough people, sucks to be you -- you just suicided for no reason.
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Necrod this idea because I do think it holds some interesting possibilities. The nice thing about this is that it is open to almost any encounter. I think the timers and whatnot could use some tweaking. However, it needs special cases and as of right now would have to have some sort of workable solution for Plane of Sky when it comes out.
I think we can come up with some good ideas, here. I know some other solutions are in the works and at least this thread sparked the conversation.