I'm all for less GM involvement and people getting to actually fight for shit.
My main concern is with the current rule set how does this affect Traknon? If you instill the rotation doesn't this hinder the server from developing a guild hierarchy and potentially injure chances at accessing and clearing VP?
Right now arguments about these mobs are moot. There are plenty of mobs and this server by no means has an inordinate amount of players. The problem is that too many people feel they should be given shots at mobs because a) they're seeking some form of nostalgia from live and can no longer offer the same time commitment that they did back on live or b) they don't realize that the server is too new for a raid guild hierarchy to be established. So what we end up with is a ridiculous amount of rules that are semi-enforced by GMs just enough to scare people into thinking they might be perma-banned for things that happened constantly on live with no repercussion outside of server blackballing or ridicule.
With that said, if this mindset continues into Kunark it will remain prevalent throughout the course of this server. The faster a guild can get what they need from a raid mob and move on to new content the quicker the people with less time, dedication, or desire to play can access that content. My guild currently doesn't kill Maestro simply because we don't need anything from him. Will this change is we get a bard app? Most likely. But after a few kills he'll be back to being off of our radar.
So my solution has been and remains to take the gloves off and let us play. You guys don't care about the disdain and sour attitudes between IB and DA, what you more casual players want is to live your lives while experiencing some fun nostalgic events and having fun with people you enjoy playing EQ with. We are not of the same mold at this stage in our lives and the longer we're forced to share mobs instead of rightfully competing for them the longer you guys are going to have to wait for us to move past those mobs.
|