Quote:
Originally Posted by Kope
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I can't speak for anyone else but when I make alts (I have a lot of them actually...) I refuse to solo as soon as I can get consistent groups. It doesn't matter how geared I've had my twink, (quite twinked, not super uber though) or how much more uber exp I can get while soloing, I always prefer to group and have good times and memories with the other players. I've leveled a bard, monk, enchanter to 50+, and have twink pally, necro, shaman, ranger that I only group with.
This is an MMO, if I wanted to solo I'd go play a console RPG.
The bad side of this is when I'm on my bard and I get tells (daily) of other bards asking me to teach them how to AoE kite and I just say "I never learned, I only grouped." I get some funny responses [You must be logged in to view images. Log in or Register.]
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I agree and many do in fact. Twinks don't always stick to their own thing or to special groups. Instead they go out and group and don't care what the experience rate is. It's all about sharing the experience with others. But you have to keep in mind the game rewards people who ignore the new players and number crunch.
As for me, as a very low level character anyway, it may sound strange to you, but I specifically stayed away from twinks and handouts. I like to level slow and take it all in. Plvling is like gross genocide. Now, if I was on hte reverse and I had a max level main and wnated an alt for a guild then I'd probably be solely focused on the rate that I gain. Maybe hten I wouldn't desire so much to immerse myself in the low level game.
Some people you know only care about the rate they gain. For them it's max level or nothing. Max level for them is the access key to the raid scene. Or they play games that level you to max super fast, so when they come here that's what they expect and that's what they'll do if htey can twist the game in their favor. IMHO, max level is game over. Raiding doesn't interest me as much, as I've already tasted it on live. I'm fine if I never get past level 20 so long as I enjoy it. And as far as I played, I can tell you that I indeed enjoyed it. Only 1 or 2 of my characters was over 20. The highest was 24. The majority were less than 19. Rarely twinked.
You know a lot of the things in newer games attempt to address these issues. Issues like twinking and group experience and group versus solo play. There're a million different ways to go about solving them with varying amounts of success. You know what really separates players on different issues is HOW the problem is solved, not whether it's a problem or not. This is my principal disagreement with some of the newer games. It's how they go about solving them that gets me heated up and running away for a different game.
There's also the issue that in groups vender items don't often get distributed equally. One guy will grab a bronze weapon and a pearl and a jade ring and a gold medallion or who knows what and all of that's worth several plat at least but usually nobody says anything and he essentially gets a disproportionate share. Some games do away altogether with vender items or they'll have a complicated method to distribute the loot, but overall, this complicates the process of ensuring that everybody gets their fair share of the loot. This makes soloing better for money in most practical cases, except when the group gets rare loot from a named. In that case, the combined power of the group can be harnessed to grant access to "cash" items which receive a hefty sum. But in the low levels anyway, I can vouch that soloing is almost always better for money. There's also the issue that you can't just run away and sell for money without leaving your group for 20+ minutes and this tends to encourage you to loot less than you otherwise would alone, so that you don't interrupt the group.
We could go on and on about the problems. Some consider them features. For example, the need to actually travel and store our loot with limited numbers of slots and weight limitations makes hte game more interesting for me. However, there're places where I'd like to see things changed in the interest of playability and enjoyment. I am NOT an easy-mode fanboi, though. I am hardcore all the way. For me, strategy and details are more important than convenience. I want difficult travel if it adds strategy and depth, for example. I want weight limitations and bag limitations and travel limitations if I feel it adds to the experience. I'm so bad, so masochist, I'd probably want volume added to the classic eq inventory system, like in diablo I/II/III(?). I'm sure many players would hate it, but I love those kinds of things. I'm an engineer at heart; love details.