There's a few things going on when you're trying to "mouse drive" AE kiting.
In my example, I am going to use a WASD setup. W for forward, S for back, A for turn left, D for turn right (I have no idea if these are default, I'm still using the same install when I first started here two years ago). You can use the strafe keys if you want, but I prefer to use the turn keys as my primary setup since when you're in mouse look mode, the turn keys turn into strafe keys.
For the mouse drive technique, you need to run forward, turn in one direction, and strafe (side step) in the opposite from which you are turning with your mouse look. So, here's how it goes down.
First, scroll out to the chase view with your scroll wheel as far as it will go. You can do it from first person or other third person views I guess, but, the mouse-scroll chase view is the most practical for me.
Press and hold W to keep forward motion.
Press and hold Mouse 2 (or whatever your mouse look is bound to) and you're now in the "mouse driving mode". This also actually turns your turn left/right binds into strafe left/right binds. If you use the strafe binds as your primary setup that's fine, mouse look doesn't make them turn keys when used, oddly enough.
Move your mouse left or right to steer into a circle.
If you're turning clockwise/right, press the A key to strafe left "away" from the center of the circle. If you want to go left/counterclockwise, strafe right - really doesn't matter just remember you strafe the opposite way from the direction you're turning.
If you've done this correctly, you are now running in a circle while facing an angle slightly inwards of your actual travel path that is offset by your strafing motion away from the center. How big the circle is, is controlled by how fast you move the mouse and your mouse sensitivity setting. The faster you turn, the smaller the circle gets.
A lot of people I talked to about this turned up their mouse sensitivity to have to drag their mouse less in a 15 or 20 minute kite, but I preferred the opposite. Keeping the mouse sensitivity low let me have a lot more control over the precision of the distance my kite was away for me at the expense of having to move my mouse faster and pick it up more often. It just worked better for me, and if you have the desktop space it's the way I recommend - it might be frustrating if you're limited to moving your mouse the size of a standard mouse pad, though. But it's up to you and how well you think you can control it.
That's technique I use. Even with a lot of practice, landing the level 2 DoT requires absolute precision. If you cut that circle just a hair too tight, it's over. But it isn't impossible. I don't think you'll find much value watching someone because, well, from an outside perspective you're just running in a circle. The correct margins are just so tiny you're not gonna be able to discern them like that. Not to mention getting used to the proper distance to keep the mobs will depend on so many factors I'd say it's different for everyone. Resolution, aspect ratio, latency, there are so many variables to account for. For me, I'd turn right/strafe left, and in OT the tigers' heads would be just barely visible in the bottom right corner so when the DoT cast landed I cut the circle to there and it'd hit most/all of the mobs in the stack, Once you get a feel for it, you don't have to keep the circle super tight every second and then you just "cut in" the distance timed with the DoT.
This is also assuming you've actually gone through the rest of the guides and have already done the standard stuff such as setting the clip planes, sky, DoT messages, names, etc either off or down and getting your client set up in general for AE kite runs and stacking the mobs properly before going for the DoTs.
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