
06-18-2010, 01:28 AM
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Fire Giant
Join Date: Apr 2010
Posts: 708
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Quote:
Originally Posted by G13
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Notice IB derails the thread trying to play a gotcha game to common sense and logic
For the last time, a game of mobilization has been being played. It's just happening before the mob spawns, not after. There are rules put in place to limit training, kill stealing, ect. called timers and having a set amount of people to claim a spawn. What is the difference between mobilizing before and after a mob spawns? Someone care to clarify?
DA didn't make these rules. DA nor FB was there when these rules were created. They are playing by the rules this server has set forth. Understandably there are people who don't like playing Everquest this way. It's a pretty hardcore grind. So Nizzarr has made a proposal for ideas to change them, keep it competitive, but not complete anarchy.
So either people want to come up with real solutions, or IB can continue to whine and bitch and talk shit about DA. If it was up to me, I'd just let Alawen continue to bitch and complain and the 3 remaining guilds that actually want to discuss ideas civilly can do so. They don't need IB's approval for anything. IB doesn't run the server. Nilbog does, and has asked the community to try and come up with a reasonable raiding environment on the server. He is encouraging civil discussion on the matter. I suggest DA, Divinity, and Remedy get together and try and find a reasonable solution. Obviously IB is having none of it.
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oh ya? http://www.project1999.org/forums/showthread.php?t=8150
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