Thread: Game Mechanics: T-staff proc in PvP
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Old 01-11-2013, 08:23 AM
Dullah Dullah is offline
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Join Date: Dec 2011
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Default T-staff proc in PvP

I think most rational players can agree at this point that t-staff proc could use a fast forward on the nerf. Both live servers and just about every other emu tmk have nerfed the proc in some way, and I think for the benefit of pvp the same should be done here.

Now I generally support all things classic but some exceptions have to be made (item recharging etc).

This is actually being suggested more as a courtesy for our competition than for any personal benefit as Nihilum presently has 3 new monks chomping at the bit for a t-staff and I hate to think of the negative impact of having 6 t-staff monks in one guild against our adversaries.

For the sake of pvp, I suggest reducing the proc duration in similar fashion to all other movement impairing effects in pvp. Perhaps a set 6 seconds versus the present 12. Maybe a random duration of 2-6.

PS. if nizzar guildkicks me and heartbrands my gear as a result of this thread, its been nice knowing all of you.
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