The problem with variance is not only that it is not Classic, it is that it has led to a completely untenable situation in high end raiding whereby the largest guilds have a disproportionate amount of power to find and kill bosses.
It's just not Classic, and it's been shown to be very obviously flawed in almost every respect. Your solution speaks nothing to the real issues that variance creates, and I find the whole situation quite insulting to the player base.
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