Quote:
Originally Posted by Slave
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The problem with variance is not only that it is not Classic, it is that it has led to a completely untenable situation in high end raiding whereby the largest guilds have a disproportionate amount of power to find and kill bosses.
It's just not Classic, and it's been shown to be very obviously flawed in almost every respect. Your solution speaks nothing to the real issues that variance creates, and I find the whole situation quite insulting to the player base.
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It is obvious that variance is not classic. However the server staff have already made clear their position about variance, so at this point we have to work within that paradigm. Xasten isn't trying to promote this above a classic spawn pattern, but working within the sandbox that the server staff have chosen to let us play in.
This is a rather simple check within the variance code that would discourage socking at the end of windows by throwing in the uncertainty of being there beyond a set time limit.