THIS IS NOT A TROLL BUT SERIOUS AND LEGITIMATE IMPUT FOR THIS THREAD:
The problem itself is TMO, not the variance. When it comes down to non-TMO guilds racing for mobs, we have no trouble getting along and splitting kills/loots. TMO is the only problem with the raiding scene on p99. Why is that so hard to understand?
Examples are BDA/FE (and other guilds who have formidable forces in zone when a mob pops) working together on several encounters recently. We don't fight over content, we experience it together. When TMO gets involved suddenly we're being trained, KS'd, and all other sorts of dousche-baggery. How is variance the problem in the p99 raiding scene? If anything eliminating it will just lead to more socks, with more participants.
Ally up against TMO to fix p99 raiding scene, once they are dissolved/move to EQmac/p99 red we can all enjoy friendly raiding again on p99. Until then, nothing will fix the problems on this server when talking about high end raiding.
Velious won't fix a thing, it will be more of the same. TMO has over 100 players waiting to return for velious so that they can attempt to lock down that expansion just like they did in Kunark. What is velious release going to help? TMO will just have 2-3 different raids going at once, they have the numbers to lock down velious easily while only leaving scraps for the rest of us...JUST LIKE IN KUNARK!
So sit here and argue about variance and other non-factors, its hilarious and a huge waste of time. When you're all ready to realize that TMO is the main problem when it comes to p99 raiding maybe you can start coming up with real solutions.
Only other logical things that MIGHT make a difference on the raiding scene on p99 would involve GM intervention, or implementation of certain "anti-poopsocking measures" as stated earlier in the thread. Raiding on live was nothing like it is on p99, in fact the raiding scene here makes me wonder what game ya'll were playing back in the day. My most memorable EQ moments were those involving all out races across the EQ world for mobs, not sitting around talking shit to eachother at a mobs spawn point praying that he chooses our guild to attack first.
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