Quote:
Originally Posted by nilbog
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I am still down with trying to improve the raid scene. Step by step, if necessary.
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So I love the idea of simulated patch days Nilbog, but I think they are not enough. Suppose we have 1 simulated patch day without variance. Imagine you are Shinko/Zeelot. Your guild has 100+ active raiders each with 3 L60 toons. Before the patch, you split your forces into two teams, let's call them blue and red. After the patch TMO/FE Blue logs on with 35+ toons and goes for Trakanon, then logs off to a new set of fully buffed toons and goes for Sev (while having a few people get killed by CT and make everyone camp out to delay), then logs off to a new set of fully buffed toons and goes for CT. TMO/FE Red logs on with 35+ and goes for VS, switches toons for Inny, and finally goes for Talendor. Because they are just logging on a new set of fully buffed toons (and the pulls for sev and talendor can start early) the whole process is over in 30 minutes. Now 30 minutes is still a huge improvement; some casual guild will get Maestro for sure and maybe Draco. With practice perhaps even Inny. Gorenaire will no doubt be zerged down by 300+ while TMO/FE play in VP.
Basically I know it's not classic but there has to be code for the simulated resets that prevents a) logging out fully buffed characters and b) swapping between characters. Lets run that simulation again using the Loraen plan when both of those are impossible and there is no training in VP. Suddenly if you are Zeelot/Shinko you have to make real choices. Lets say you split your forces to go for VS/Trak. Well if the zone is fully popped this might take a while. There will probably be at least one see invis either in the jail or a jugg, so that has to be trained away for everyone to move down. It'll probably take 15 minutes for everyone to kill Trak and then get an evac to Skyfire for VP. That's more than enough time for a raid force camped out at the VP zone in to kill Phara Dar. OK, so you send one team for VP and one for Trak. Well after 15 minutes to kill Trak there is no way VS is up, so they head for fear. Which they have to actually port to, rez the dead, run from feerot port, etc. Thats 15 minutes. Anyway, my point is that the guilds would have to actually behave like guilds at this point, and port from target to target, rather than just log on/off.