Thread: Game Mechanics: Fleeing NPCs - Chance to flee
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Old 02-07-2013, 05:34 AM
Pudge Pudge is offline
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Default Fleeing NPCs - Chance to flee

Hi, i was looking at some patch notes and came across this:

Quote:
Last week's patch caused NPCs to flee more than before due to a bug that was fixed. After evaluating the situation, we decided to reduce the chance to flee, but not to the extent that it was reduced before. NPCs were previously much more "brave" than they should have been.

As part of the same change, charmed NPCs also began fleeing when low on health. We've determined that this is not a good situation for the players. As such, we have stopped charmed creatures from fleeing per player request.
http://www.tski.co.jp/baldio/patch/20000928.html

Here we see that mobs did not either "always flee" or "always fight" as they do on P1999. Also not sure if the % they flee at was always the same (do they always flee at 20% on P99? on live, i think different mobs had their "chance to flee" check at slightly different %s).
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