So I ended up spending the time to drag my ass to HHK and make a few logs, was too excited and wanted to see the changes rite nao! =p
Some may remember a thread I started a while ago about AC mitigation.
Here were the results.
And now the parses from the test server.
Parse Results - 27.06.2010 (Test Server)
Method and Parameters
Parser used:
EQ Companion
Gorroth
Level 50 Troll Shaman (PC)
V.S.
Captain Boshinko
Level 40 Human Warrior (NPC)
One log of 3 combat sessions has been recorded.
Combat log
1: AC 818 ¦ AGI 99
Relevant Values:
DPS
Slash Hit Average (AvgH)
Hit Percentage (Hit%)
Number of Max Hits / Total Damage
Results
Combat log
1: AC 818 ¦ AGI 99
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Combat log
1: AC 818 ¦ AGI 99
Conclusions
The Hit% remains consistent with the values generated from my previous parses from back in June. The Slash Hit Average (AvgH) parameter and consequently DPS parameter all indicate lower values, as well as a decrease in overall max hits, despite the increased duration of the tests.
This means that the devs have successfully tweaked AC mitigation values without touching hit avoidance, which is exactly the intended effect.
Previously, there was no difference between an AC of 709 and 818 for a shaman; that's 100 AC that was useless! Now I can finally justify my "Toughness Über Alles" philosophy when it comes to choosing equipment.
Obviously I can't comment on whether the values are appropriate for Kunark since I can't test AC scaling any further (would need more AC and tougher mobs), but they seem rather fitting for the classic era. Great job, Haynar!