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Old 06-27-2010, 07:28 PM
Dersk Dersk is offline
Kobold


Join Date: Jun 2010
Posts: 162
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Necro has more mana regen and more efficient damage done per mana generally. Magicians get stronger pets (different strengths from different pets) and superior burst damage. Dots are horrible at agro, though, causing considerably more agro per damage done than nukes, making mages easier to play in most team settings.

Necros can snare kite, fear kite, root, FD, split, invis to undead, & mez. The mage solution to all those utilities is "let the pet tank it", which it does better than the necro.

Mage summoned items are neat, but nowhere near the scale of necro utility.

Necro faction is overstated. Most necros can go anywhere a mage can with the exception of felwithe, kelethin, and kaladim (edit: and I'd have to check that, having originally been an iksar myself). That, and some mages can't go to paineel or neriak, which are usually ok for a necro.
Last edited by Dersk; 06-27-2010 at 07:30 PM..