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Old 06-28-2010, 11:42 AM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
I have a guildmate that was foraging and he was able to forage up the vineclinger berries - these arent supposed to be in...
http://everquest.allakhazam.com/db/quest.html?quest=939
this quest isnt until velilus! [You must be logged in to view images. Log in or Register.]
Will check on these.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
also Ulrich Mc Mannus's family assist him if he is attacked, on live they didnt do this.. seems to have odd resists for his level, and his run speed seems to be quite off, I remember him being a heavyset armor filled barbarian that once snared couldn't run at all! he keeps up with sow, even with dooming darkness casted on him, this isnt good. [You must be logged in to view images. Log in or Register.]
Proof of non-assist?

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
Also giants and griffins seem to be a way too common spawn in the commonlands and in oasis, it seems like every single time i zone they are there... it was semi-rare to find them in oasis, but often, and quite rare to find two at one time!
Not at all, they share common place holders. If you are farming the low level crap you'll get several griffins/HGs.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
Also oasis: pumas swim and run through the water, and spawn there too! :0 didnt know they could swim
Pumas can swim. Do you have locs of where they are spawning in water? Should be a croc instead.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
also on live servers when you took an item off of an npcs corpse that item would dissapear - if you loot a sword off of an npc and there is something else on the corpse, the sword still appears to be on the corpse... (this wasnt the case on live) not sure if it can be changed..
Corpses don't update the same on the emulator atm. May be reviewed, but low priority.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
East commonlands vendors are still assisting tolus and reskin upon attack, and inn 2 guard reskin is killable but inn 1 guard tolus is 100% magic resistant (they were both non-resistant to magic in 1999)
Evidence of resistance levels?

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
Also: East commonlands spawned asps, by the dozen...
http://eqbeastiary.allakhazam.com/search.shtml?zone=463 - the bestiary is the same still in the new commonlands...
and the map should be disabled, east commonlands isn't a starting zone..
Can't disable the map, client side. Again, other mobs share spawn points with asps and are more beneficial to kill. This will result on a plethora of asps.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
Nektolus forest: the undead camp on the right when you zone in from east commonlands: the spawns used to be skeletons, and less leveled - I've noticed that nektolus literally has nothing for level one dark elves, I had to go to east commonlands to fight without dying.
Should be a range of levels from about 3-8 at that camp. Including a rare ghoul, lesser mummies, zombies and decaying skeletons.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
I also noticed a bug the other day (sometimes happened in classic too) the phiranas either pathed or agrod us to the shadowed men camp and were swimming on land, attacking us as if it was the water, maybe take a look at the pathing on these [You must be logged in to view images. Log in or Register.] - and as always, per all newbie zones via project 1999, there are not enough mobs to kill! there are a few snakes here and there but not nearly enough for a starting person to find without running clear across the zone!
Pathing doesn't control mobs entering or exiting water. I thought the script file had been set in Nektulos to keep them in the water. Will check.

Quote:
Originally Posted by senaelen [You must be logged in to view images. Log in or Register.]
Cordelia Minster in north karana and all npc bards are playing songs, I can't find proof that they werent but in 1999 the bard npcs never played songs, and most of them spawn holding a loot, this isnt the case and have yet to see cordelia drop her mandolin
Bards actually work here, unlike live where they were strictly warriors with special abilities that they couldn't use.
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