Thread: Game Mechanics: Max Resist Cap should be 255
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Old 03-01-2013, 12:50 AM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]
no im not trolling im sick of you guys that dont even play here do nothing but look for ways to "make this server classic" in your free time

you cant go by one post of some random guy that said something and assume by that one post to destroy the integrity of the server because you are over everquest

you guys use to post great info with reliable sources but lately i constantly see you guys posting "i am certain this is the way it was".. not good enough get lost post better info

i can post over 20+ replies by players in the 2000 circa that thought -cha helped necro's fear better and we know that its not the case....

one post isnt good enough to revamp an entire resist system, diminishing returns make sense but bards and primal always put players way way over the cap and it was just hearsay like your speculation

we need more info other than 2 guys posting about there thoughts and "this guy says" thats all i see

"sondoso says that getting over 255+ mr would make root land everytime i swear" your just as bad as the -cha guys lately

you are getting lazy im here to stop you from your bullshit
Of course I still play you tool, that's why I have like 10 characters in my sig.

And as I have stated about a million times, a 255 cap on resists is the logical thing. It should take evidence for resists to go over 255, not vice versa. If you wanna find a bunch of posts recommending 300PR for Trak be my guest.
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