Some people are unaware of the roots of class based experience penalties. Those roots reside in old P&P RPG's, D&D specifically. Unlike now with the homogonized garbage that WOTC puts out, "hybrid" classes were penalized experience wise. Rangers and Paladins, along with bards required more experience to increase in level which was directly associated with the versatility of the class. You forgo your increased tanking ability to be able to toss heals, root and buff. The issue is that in D&D, paladins and rangers could easily tank as well as a warrior. They just couldn't specialize nor (in some cases) reach the damage potential of a warrior. In EQ, this is not the case. For a long time, Rangers, Paladins and SK's were (in some cases) inferior to warriors for tanking.
The main reason I feel it should be in is that there should be a disparity between hybrids and warriors. In EQ, warriors at the stage we are recreating are designed to be the tank. The penalty pushes more folks that way. I would hazard to guess there would be far fewer, if not too few, warriors if SK's and Paladins had no drawbacks as they do with the experience penalty in play.
In closing, I realize ya'll will rail against XP penalties till the end of time, but seriously. Why? It's a classic server. Classic EQ had experience penalties. Regardless of how dumb you think they are, that opinion is irrelevant.
When I say that this isn't going to change, regardless of how folks feel about it, and you continue to fight against it; You have no one to blame but yourself for the concussion you gave yourself for beating your head against the wall.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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