Thread: Game Mechanics: FFA server PvP mechanics
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Old 03-07-2013, 11:24 AM
SamwiseRed SamwiseRed is offline
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Join Date: Dec 2011
Location: Tatooine
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Good find. I miss RZ.
so can we get the classic pvp level range sir? tired of this custom crap (no offense). this server is a Frankenstein of the worst mechanics of each server. xp loss without teams, FFA without item loot and proper 4 level pvp range. i am really confused on what would drive someone to put in the worst features from each live server.

i am being critical but not trolling. i really do think this server was cut and pasted together without much thought as far as ruleset and mechanics go. i couldnt do any better so if this is all we get then i will deal with it but some of the changes we are asking for are simple and most importantly classic.


4 level pvp range (no brainer)

resists closer to classic (no brainer)

removal of FFA zones (wiping a 40s group in solb with your lvl 60 isnt pvp its a slaughter)

tstaff revereted to classic stun length (1-12 seconds random)

removal of xp loss on pvp death (no brainer)


notice I am not complaining about xp. i dont care if we dont get an xp bonus. the shitty thing about this server is losing xp in pvp which is often if you arent in a guild that houses half the server.

if anything can you at least say no. i made a thread about klubba and you immediately responded. id rather you shut these classic ideas down so i can move on instead of just waiting for a reply that never comes.

also thanks for the hard work.
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Last edited by SamwiseRed; 03-07-2013 at 11:26 AM..
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