Quote:
Originally Posted by Bidoof
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You're right, it is really obvious *how* to skill up. I'm not doing this for any "useful" reason. For someone who doesn't play EVE Online, I really like numbers and equations. I just want to play around with it.
As for the second formula's 190 max, a .5 to 5% difference (depending where you are from 190 to 200)- itself just a fraction of the overall odds- isn't going to be really noticeable over the relatively small sample size that is one character's one tradeskill (probably over even all tradeskills for one character). That doesn't mean it wasn't there, its just not enough to speculate either way.
Some people really like math. Some people also really like the obvious, but I'm hoping I'm not in that subset too. I mean, really, the whole "which metal to use for cost effectiveness thing" has been done before, so your sheet could be considered superfluous. I just have a feeling you like math too, and are just to afraid to let us know it.
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You got me :P I have a degree in mathematics and in practice i am a machine learning specialist for a high-brow software development firm.
Honestly just wanted to drop off the link here since I saw you were looking into it. The formulas I used on my spreadsheet were to 'the best of my ability' researched 3 years ago. I got the information from eqtraders. I do remember adding a 'second roll' to the spreadsheet but I am far too lazy to re-hash what I've already done.
FWIW I used that spreadsheet to completely dominate the JC market on fippy. I was the first to 250 with it, the first to turn huge profits. I re-tooled the spreadsheet for pottery and leveled past 'impossible leveling paths' to be able to make the high skill luclin pottery ranged items that I discovered, if I sold a mere 40 of them, I would break even on the nearly 300k investment to get there.
I do in fact, love math. I love it so hard I want to use it to make everything better.
On Fippy, it made me the richest person on the server until the alchemy/egg exploit went wild and made my 'mountain' of cash seem inconsequential.
I didn't get back into it here as I joined late and tradeskills are a dead-end for profitability. I actually quit this server a couple of weeks ago because the same culture that dominated fippy has migrated here and made it wholly unenjoyable for someone who likes the end game but doesn't like sitting on spawn points for hours.
Anyways, yeah, just wanted to give ya the spreadsheet. It has the basic formulas - it may even have the second formula thrown in, I was just an idiot and didn't declare variable names so I can't really tell what I'm doing, and that's so many ((()())()()(,)<9<)<<,/,/ symbols I can't tell up from down.