Quote:
Originally Posted by Bumamgar
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Provide some data to back up your claims.
For starters, what class and race are you?
What level are you?
What con/level are the mobs you are killing?
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I'm just going to say this. I really appreciate the work that's being done by the developers, etc, I know it's a job with very little gratification... when something goes good very little thanks but when something is bad the flood gates open and I do understand that. But ... as we proved with the bat wings, sometimes changes were made on judgement calls and we as players are forced to dig up data to back our claims.. where was the information to base these harsh xp penalties from? I mean, the exp is crazy slow.. the server has been up since October and why the need to change it now? It has only upset people, it hasn't caused a more "classic" feel to the game, and I just really don't understand why/what made this change come other than to be a bigger headache for all of us when we were already enjoying the game quite well as it was before. Like I said, I'm not trying to attack anyone for the work they're doing, it just seems there is more negative impact than for what its worth and a lot of the changes were made on assumptions rather than proof as well. Furthermore, after reading your initial post, you claimed hell levels would soak up group experience as well. I looked and looked and found no claim to that ever, it was solely race/class based that ate up experience that they mentioned. Not only do the class penalties hurt, but if hell levels are in fact soaking up exp, people will be less inclined to invite say a 45 Troll SK. I understand this can help out close knit friends who level together, however, at this stage in the game they are far and few between. I am saying this without trying to offend anyone like I pointed out above but it seems some of these changes were made without the proof that players are now expected to dig up just to get it changed back to what it was before the changes were made. All this is going to do is make druids/necros/mages/enchanters/shamans more inclined to solo, let rangers/monks/bards have a hell of a time finding groups, and everyone resent every SK/Pal twink that was made because they are so much better at holding aggro than a warrior when there's no other warrior online to tank for that group. I, unlike others I'm sure, will continue digging onto webpages from the past just to get some clarification but if some changes aren't being made to make it 100% classic, I feel very strongly that this was one of those changes that maybe shouldn't have been made either.