Quote:
Originally Posted by Lazortag
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2.5k a pull? What a ripoff!
While it's true that you can just get a new IP, the point is that these people shouldn't be allowed to keep playing if they've been "permanently" banned. Ie, if they admit to being who they are in game, they should be banned again, and if their guild hides who they are, the guild should be punished too. The only way to get around this would be to cheat and just assume a new identity, but then you wouldn't be able to get PLed back to 60 easily, so it's not that big of a harm. The biggest problem is when people get banned and then use their connections to get PLed again. This has been a huge issue on both servers and it would be great to see it addressed.
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This. A community blacklist is probably our best option for "permanent bans". I wouldn't off rewards (it would start a witch hunt), so I agree that offering punishment if a guild "knew" about a blacklisted player is in their guild.
There really isn't any way I can think of otherwise.
IP Ban? Nope, those can be dynamic.
MAC address ban? Those can be spoofed even easier, and even then the information might not be in the headers that are being sent to the server.
Phone ban? Intrusive to players, and has an over-arcing "why am I giving my phone number to some random dude on the internet that is running an emulated server..." feel to it. I wouldn't doubt if some cheap services are out there where you could get a "floating number." But as a plus this would probably cut down on the account sales if there was a google authenticator requirement.
Email ban? This would be possible if you had to use an email that had been active for X amount of time (similar to the phone idea thrown out there). But then the RMT'ers/cheaters would just hoard emails.