Good news gang. I've solved it.
Only allow guilds where the roster is clearly an attempt to form a raid force, not a carpet of zerg drones to monitor and quickly swarm anything that moves. Simply disband zerg guilds. And allow the uber-mega-fun-time backstabbing drama begin. We'll see who can dominate the server when your guild is your raid force with only a few extras. Recruitment might mean something then. The benefits are multitudinous.
Cap the # at the raid limit: 72. Any alt over 52 counts as a full member. Your raid force is your guild.
That used to be the honorable way to compete.
edit: casual guilds do not count. This would apply to guilds that are in the hunt for end-game content. Simply stand up, get some balls, and define what a end-game guild is: a single raid force.
Every week would be a new dynamic. Would remind me of quellious, where zerging was highly frowned upon, and as a result, during the good old days, we had, what, 4 guilds vying? It was competitive, and it had unwritten rules.
no zerg guild. your roster is your raid force. pick wisely, eh?
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go go go
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