Quote:
Originally Posted by Kagatob
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Honest post.
Honesty is paramount as far as I'm concerned. Removing FTE would be the next step in the right direction.
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removing fte just causes a guild to PL up a burst dps raid force to never lose the dps race. again, because one is allowing the guild to scale way beyond what fits the game.
Curtailing what can be allowed to play on the server at the high end as a guild is the solution, without imposing "managed" rotations and such.
This is only solution that eliminates both fte and dps snafus that are otherwise built into the game. If you say FTE is the rule, you get what happens now. If you say DPS, armies of shadow knights arise.
Rotation just forces a solution. Limiting what is allowed to function as a "guild" allows a solution to emerge in the gameplay itself. How small can a top guild get? Show lean can you make your roster?
But as long as zerg outfits are allowed to run their little drone wars, this of course could never happen.
ban zerg guilds, it can, and would.