I can see the argument behind things like, no PoK books, no bazaar, and other non-classic things that weren't good for the community and made the game easier in a bad way. Implementing something like this xp nerf that hurts various classes seems counter productive. Race xp penalties are logical because there is a real disparity between certain races. But lets look at rangers and rogues whose primary role in groups and on raids is to deal damage. A ranger isnt near as good at dealing damage as a rogue. Should a ranger really take 45-50%(50% compared to halfllings) more experience to level than a rogue, who is much better at their primary role? This isnt a classic server, its a limited progression server with a classic feel. All things classic werent always good. We should try to make this server as community friendly as possible, while still maintaining that classic feel. Screwing over a subset of classes by making them unattractive to groups, while not totally "classic", dosent seem like the right way to go.
-Morgn
p.s. Thanks for the hard work Devs. I've enjoyed playing and appreciate the time and effort you all put in.
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