One issue that occurred to me was what if a guild has one of those 4 engagers die? Do they lose FTE? The solution is simple, I think. Once FTE has been achieved, if the number of players from that committed guild goes under 4 but remains above 1, the mob will reissue FTE after five seconds unless the number of engaged people again climbs to 4 or more. If the number goes to 0 at any time, the mob is, obviously, reset for all purposes.
Obviously the numbers be tweaked again, but the premise remains the same. Under such a scheme it is technically possible to stall by feeding the dragon a player every 5 seconds, but you'd run out of snacks to give it really really fast.
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Originally Posted by porigromus
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Probably best suggestion right here. Implement this for boss fights and then let the players handle disputes via pvp
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Undoubtedly exciting and simple, but beyond the scope of this discussion.