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Old 03-28-2013, 02:45 PM
falkun falkun is offline
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Join Date: Sep 2010
Location: Ruins of Old Sebilis
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Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
One issue that occurred to me was what if a guild has one of those 4 engagers die? Do they lose FTE? The solution is simple, I think. Once FTE has been achieved, if the number of players from that committed guild goes under 4 but remains above 1, the mob will reissue FTE after five seconds unless the number of engaged people again climbs to 4 or more. If the number goes to 0 at any time, the mob is, obviously, reset for all purposes.
Why code all of this logic when you could simply wait for the opposing force to wipe and aggro to reset completely? This would also enable a second force to engage before the boss' HP reset to 100%, which is not the kind of engage I feel the server developers should advocate. If guild_A wipes to a mob at 1%, but the FTC hand-off occurs such that guild_B picks up the mob while at least one person from guild_A was still aggroed, guild_B could be awarded a rightful kill for doing 1% of the work. This may not matter much in Kunark, but has the potential to become an issue in Velious with 100kHP+ mobs. Once you have FTE/FTC, its yours until the mob dies or everyone is removed from his aggro list and HPs reset.