Thread: Game Mechanics: Lower Guk agro and pathing
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Old 12-02-2009, 12:04 AM
Reiker Reiker is offline
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Join Date: Oct 2009
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Yup a few more. Pulling from Ghoul Lord south will cause those mobs to warp to AM, SOMETIMES to frenzy. Pulling reanimated hand room causes mobs to warp... god only knows, brings a train of dozens, assuming to some node way west. Pulling sentinel can cause him to warp, yet again, to some bowels of guk bringing a huge train. I think exe room also has a similar pathing bug. Basically, if you ever lose a mob in guk, camp. Those nodes are hella messed up.
Last edited by Reiker; 12-02-2009 at 12:07 AM..
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