
07-05-2010, 02:14 PM
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Kobold
Join Date: Jun 2010
Posts: 151
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Quote:
Originally Posted by Combo
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General rules of getting fast XP in EQ:
1.) Don't group unless you absolutely have to. But I'm a Cleric!: You get the Ward Undead line, go pratice Evocation til you can cast this without fail and grind Skeletons/Zombies in Nek.
2.) Avoid grouping with Hybrids. Really the only ones that are "Worth it" are SKs, and to a lesser extent, Paladins -- but only if they're past level 9. Bards are handy but superfluous, Monks aren't hybrids but they do have an extra XP penalty that makes it a bad idea to group with them, and Rangers are 100% unnecessary and should always be avoided for optimal XP gain.
3.) Don't group with red-con players. You are losing a MASSIVE amount of XP if you do this.
4.) You can ignore these rules if you're at a camp with a fast respawn time and a chain-pulling group. Speed is king. This will typically only happen at your level if there's an outside buffer/healer, however.
More specific rules to your situation:
1.) Orc 1 sucks. I have NEVER been in a group that could handle it. Breaking the camp is a nightmare, level 4s and 5s want to join when Legos are still conning red to level 9 tanks, and random ass mobs will ambush your back line at the worst possible times.
Granted, you're a Cleric, so you solve one of the major problems of that camp: Not having a pure healer. Often you'll see Druids or the rare Shaman and unless they're 9, their heals are simply inadequate for the amount of damage the Legos can dish out.
Downside: You're next worthless as a main healer til you get Meditate at 8.
2.) To level in EC, go into the EC tunnel and beg for buffs. Get a solid HP buff, a Chloro, a SoW, and a Damage Shield, then run around like Super Mario with a star. Avoid deep red cons, as they can still blow you up, but do one damage to every yellow you see and then let the DS handle it.
Go get your buffs refreshed every 10-15 minutes when your Chloro/DS wears off. After about an hour or two, you'll be 9.
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Do this.
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