Thread: Game Mechanics: Hide (See Invis and See IVU)
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Old 04-06-2013, 11:31 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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For Sundawg regarding Plane of Fear and Rogues.

Quote:
If you like your rogue now, keep it. Rogues rock! They are the BEST
at CR in the Plane of Hate (although not good at it in Fear). But they
are attractive to groups in general and a lot of fun.
https://groups.google.com/forum/?hl=...st/XV1K7AaPZAM

Quote:
You don't think Verant would let hide and sneak escape the same
limitations as invisibility do you? See invisible sees rogues too.
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Moot anyway, checked last nigh. Invis/Hide/Camo don't
work anymore but Sneak still does. So until they nerf
sneak as well it is still possible to get a corpse back
from under a dragon.
https://groups.google.com/forum/?hl=...st/dMzm1mJ63L4

Apparently Rogue Hide did not have Invisibility to Undead before this patch:

Quote:
*Rogue Enhancement*

Whenever a rogue is invisible, whether by spell, potion, or skill, they are now
also invisible to undead.

This change was made to add a definite class-advantage to the rogue, allowing
them to do something that no other class could do. It is the first step in a
multi-step process to improve the rogue class.
https://groups.google.com/forum/?hl=...st/FPJmfQtRXZY

Quote:
The rogue speed with hide/sneak is like being snared, it's very, very slow.
A SOW takes the speed up to about normal walk speed, so even with SOW,
hide/sneak is very slow travelling. Also, MOBs that see thru invis can see
thru hide/sneak.
https://groups.google.com/forum/?hl=...B1-25-false%5D
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