Quote:
Originally Posted by Nune
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You are a poster child to my complete confusion as to why people HATE that server. Same thing happened when Red launched; /ooc in EC became a forum for people to rant for days about how bad EQ PvP is and how broken the game/server is and how shitty Red will be and how "you'll all come crawling back."
Life is all perception my friend. You say you can code Nek in 3 hours, so why don't you? I 0% believe that to be true, but that's just my opinion. You could: re-do Nek, and send it to Sleeper as a working zone that dozens of players would benefit from being fixed. OR. Be an elitist faggot on the wrong server's forums and post endless faggy paragraphs about how bad everything is, and how much better it could be: just being an all around faggot in general. Which path did you take, young Jedi?
The server's thriving for a week 1 launch. Red had 600+ on day 1, 200 avg in a few weeks; I guess I fail to see the population loss point as a doomsday scenario. You can box there, raiding is on a token system, a P99 size pop is not needed to play the content there: THAT was the focus, THAT was what the GM's prioritized. Kegz sits in game, listens to /ooc, listens to peoples tells, patches and resets the server live for the bigger issues, adjusted XP up when it was too low (still is, but its playable now). Hell, i gave him a small list of shit that was very broke lastnight and he added it to the shit to be patched today.
Haters wanna hate, Lovers wanna love, I don't want to do, none of the above, I want to piss on you.
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Play it if you want, I'm just sharing my experience. I use P99 as a comparison, but I don't play on any server.
Development-wise, The sleeper is 5-10% of P99, depending on how well they did the end game. I have serious doubts about their ability to close that gap at all. Both servers started from the base Project EQ Database (It was noticeable if you knew the signs, but not "in your face obvious" on P99, as it is with The Sleeper).
My time means more to me than playing on a half-assed, "hard-core" revenge server that spent 2 years developing a months worth of work. I would assume many others would feel the same way. The ignored beta feedback and sheer amount of obvious bugs straight from PEQ does not bode well for the server, how long until donations are demanded to prevent a shutdown? How much time will you invest in the server before that happens? It obviously wasn't created for a realistic emulation, making it a very niche server (zomg we haz Velious) that was pushed out ahead of competitors with very little effort put in. Do you really think that will change going forward? If the server was serious about it's goals, it would still be in Alpha/Beta.
The difference between this:
https://epicemu.com/forum/april-2013-patch-notes
Against the fence, patching easy and obvious stuff as it's pushed in front of him, not a good place to be when exploits and critical issues start showing up.
And these:
http://www.project1999.org/forums/sh...ad.php?t=98585
P99 has a solid dev team, sort of slow but steady, although they are very heavily bound by "classic", protecting what they have(limiting dev resources) and the need to meticulously research everything they do.
http://www.thehiddenforest.org/portal.php
THF has probably the most capable and unbound dev team I've seen on emu, although the "pay to win" trend is crap
http://www.eqclassic.org/roadmap.php
Like 5 years of development, starting pretty much from scratch, I would have to play it just to show respect to the commitment they have shown over time. Organized and pretty consistent.
Is not even comparable if any kind of quality or longevity matters to you.
Just because I can see the difference doesn't mean I have any desire to fix anything on their server. I'm rarely even at home long enough to start any projects. I did report a few exploits while I was there though, you're welcome.