What I don't understand is how the exp can be so messed up. The mechanics behind classic EXP are both well known, and at least from what I have read, seem fairly straight forward.
So why is it so off? XP from a mob should be a function of the mob's level and the ZEM. Xp required to level should be a function of a person's level, race, class, and hell multiplier. I understand there are a number of caveats to the system (group bonus/sharing, pet penalties, light blue mobs, etc) but none of these seem like huge question marks that should cause the complaints being aired over the sleeper.
Is the system drastically more complicated than I am making it out to be, or are the devs over there just really sloppy? Or is there some other legit answer, lol.
Not trying to rag on the sleeper, I genuinely want to know!
PS Swish quit wasting time playing over there and come back and play with us
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