Quote:
Originally Posted by Treats
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Remove uncharmable from all NPCs there non Magic Immune.
Bump Magic Resistance considerably higher for all NPCs.
Make using charm up there a huge gamble.
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Charm in Sky will never be a huge gamble because it's outdoors. You can always just make a macro and run around like a chicken after a charm break. If you read the plane of sky guide I linked to, its supposed to be a viable strategy: they specifically mention 4 and 6. I know you are trying to make things a bit harder, and I am 100% with you on the whole invis pull/OP hide combo and its trivializing results, but I don't think we should sacrifice classicness on the altar of difficulty.