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Old 07-08-2010, 03:59 PM
azeth azeth is offline
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Join Date: Jun 2010
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I currently play a magician, my wife an enc, and I guarantee I will be "greeding" on items that if sold would exponentially change my gear set.

As others have said, what does "can equip" have to do with "need before greed" ?

NBG (to me) is defined as - A player designed group mechanic to be used as a loot distribution tool. Conceptually when an item drops, players will identify whether or not they "need" it. In an NBG environment, whomever claims "need" will only be contested in a /random by whomever else claimed "need".

The issue is everyone has a different definition of need. Just because a melee class can immediately equip and utilize a drop, do they necessarily need the item more than a class who cannot? Obviously the class who cannot equip the item can sell it, therefore benefiting from the drop. The benefit from the sale is absolutely incomparable to the supposed "necessity" the class who could equip the item claimed.

If an FBSS drops and we agree it is worth 9,000pp. The 21%(right?) haste provided to whomever equips cannot be quantified in terms of usefulness to the purchase made from selling the item retail. With 9000pp I could easily deck myself out in master jewelcraft gear increasing mana pool/spell effectiveness, finish up buying costly spells... I don't need to go on.

Taken from Miriam Webster -

NEED - 1. A condition or situation in which something is required or wanted

The definition of need is inherently contradictory. I believe we all agree the definition we consider when describing "NBG" is when something is required, not just wanted.
Last edited by azeth; 07-08-2010 at 04:16 PM..